Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Involved in the planning of an impressive heist. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Jamie Blakely is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Voluntarily left Mainstream Believer |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Jamie Blakely run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Given advanced training in a specialist field |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
A new romantic starts. Gain an Ally. |