Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Jasper Robins's Contacts or Allies betrays Jasper Robins, ending Jasper Robins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Spend time with an alien race. Gain a contact. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Jasper Robins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Failed to qualify for Journalist (Entertainer). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Embroiled in legal trouble. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Given advanced training in a specialist field |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Jasper Robins's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Risk Jasper Robins's fortune on a possibility lucrative deal and win. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
52 |
Accused of a crime |