Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Jasper Thompson learn something Jasper Thompson should not have – a corporate secret, a political scandal – which Jasper Thompson can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Encounter a Psionic institute. |
6 |
40 |
Tested for psionic powers |
7 |
42 |
Became a Psion (Wild Talent). |
7 |
45 |
Experimented on by a corporation, government, or other organisation |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |