Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Jean May's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Survived a risky adventure but gained nothing. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Jean May's Contacts or Allies betrays Jean May, ending Jean May's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Returned to Scout (Courier). |
8 |
41 |
Jean May's ship is damaged, and Jean May have to hitch-hike Jean May's way back across the stars to the nearest scout base. |
8 |
41 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
43 |
A new romantic starts. Gain an Ally. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |