Crewman Jeremiah Gibson  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 55 M 4 (-1) 2 (-2) 3 (-1) 8 (0) 8 (0) 8 (0)423888
Spendthrift, Sorrowful
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Zdetl (Zhodani)) 2
Melee 0
Recon 1
Streetwise 1
Survival 2
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal13
Rogue Pirate Lackey01
Merchant Broker 01
Merchant Merchant Marine Crewman03
Drifter Wanderer 23
 
Name Type Affinity Enmity Power Influence Species
Sheila Brown Rival 1 3 3 3 Ne Kraeda ren Kelva (F/43)
Miriam Reed Contact 0 1 6 1 Darmine (F/38)
Miriam Reed is found or reported dead.
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 21 Given a special assignment or duty in Jeremiah Gibson's unit.
1 22 Attempt at commissioned failed.
2 22 Continued as Army (Infantry).
2 25 Assigned to a peacekeeping role.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Army Support (Army).
3 26 Continued as Army (Infantry).
3 30 Surrounded and outnumbered by the enemy, Jeremiah Gibson hold out until relief arrives.
3 30 Attempt at commissioned failed.
3 30 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
4 30 Voluntarily left Infantry
4 30 Became a Rogue (Pirate) with the new title Lackey.
4 32 Betrayed by a friend. One of Jeremiah Gibson's Contacts or Allies betrays Jeremiah Gibson, ending Jeremiah Gibson's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Merchant (Broker).
5 34 Bankrupted by a rival. Gain the other trader as a Rival.
6 34 Failed to qualify for Performer (Entertainer).
6 34 Submitted to the draft.
6 34 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 36 Make an unexpected connection outside Jeremiah Gibson's normal circles. Gain a Contact.
7 38 Continued as Merchant (Merchant Marine).
7 40 Given advanced training in a specialist field
8 42 Voluntarily left Merchant Marine
8 42 Became a Drifter (Wanderer).
8 43 Jeremiah Gibson do not know what happened to Jeremiah Gibson. There is a gap in Jeremiah Gibson's memory.
9 43 Failed to qualify for Merchant Academy.
9 43 Continued as Drifter (Wanderer).
9 46 Attacked by enemies and injured.
9 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 46 Gain Enemy if Jeremiah Gibson don't already have one.
9 47 Promoted to Drifter (Wanderer) rank 1.
10 47 Continued as Drifter (Wanderer).
10 51 Drafted into Merchant Marine
10 51 Promoted to Drifter (Wanderer) rank 2.
11 51 Returned to Merchant (Merchant Marine).
11 55 Embroiled in legal trouble.
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