Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Jeremiah Saxon survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
32 |
Jeremiah Saxon survey an alien world. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Jeremiah Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
7 |
42 |
Failed to qualify for Army Support (Army). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Switched to Scout (Surveyor) with previous rank. |
7 |
45 |
Spend several years jumping from world to world in Jeremiah Saxon's scout ship. |
7 |
46 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
48 |
Jeremiah Saxon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jeremiah Saxon fail to help. Gain an Enemy. |
8 |
48 |
Psychologically damaged by Jeremiah Saxon's time in the scouts. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Courier (Scout). |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
51 |
Jeremiah Saxon discover a world, item or information of worth to the Imperium. |
9 |
54 |
Promoted to Scout (Surveyor) rank 4. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |