Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Commanding officer takes an interest in Jeremy Fallow's career. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Jeremy Fallow foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Commanding officer takes an interest in Jeremy Fallow's career. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Jeremy Fallow have no idea what happened to Jeremy Fallow – they found Jeremy Fallow's ship drifting on the fringes of friendly space. |
7 |
41 |
Became a Agent (Corporate Agent). |
7 |
43 |
Given specialist training in vehicles. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
A police detective or rival criminal forces Jeremy Fallow to flee and vows to hunt Jeremy Fallow down. Gain an Enemy. |
9 |
49 |
Continued as Agent (Corporate Agent). |
9 |
50 |
Given specialist training in vehicles. |
9 |
53 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |