Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Cheated in some fashion, advancing Jerry Johnston's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
Refused to perform research that goes against Jerry Johnston's conscience. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Refused to perform research that goes against Jerry Johnston's conscience. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Make a breakthrough in Jerry Johnston's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 4. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Scientist) with previous rank. |
6 |
39 |
Agreed to perform research that goes against Jerry Johnston's conscience. Gain 2 Enemies. |
6 |
42 |
Promoted to Scholar (Scientist) rank 5. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
An expedition or voyage goes wrong, leaving Jerry Johnston stranded in the wilderness. |
8 |
44 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
46 |
An assassin attempts to end Jerry Johnston's life. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |