Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
Jimmie Weakman have no idea what happened to Jimmie Weakman – they found Jimmie Weakman's ship drifting on the fringes of friendly space. |
6 |
32 |
Failed to qualify for Broker (Merchant). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
Find an Alien Artifact. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that Jimmie Weakman easily defeat. |
8 |
44 |
Gain Enemy if Jimmie Weakman don't already have one. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 3. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Find valuable salvage. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 4. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
51 |
Jimmie Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
51 |
Failed to qualify for Free Trader (Merchant). |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |