Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Given advanced training in a specialist field |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Became a Entertainer (Performer). |
5 |
30 |
A new romantic starts. Gain an Ally. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
37 |
Continued as Entertainer (Performer). |
7 |
40 |
Gain a patron in the arts. Gain an Ally |
7 |
41 |
Promoted to Entertainer (Performer) rank 1. |
8 |
41 |
Continued as Entertainer (Performer). |
8 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
45 |
Promoted to Entertainer (Performer) rank 2. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Promoted to Entertainer (Performer) rank 3. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
53 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |