Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Birth or Death involving a family member or close friend. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
Gain Enemy if Joe Norman don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Betrayed by a friend. One of Joe Norman's Contacts or Allies betrays Joe Norman, ending Joe Norman's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Returned to Drifter (Wanderer). |
9 |
51 |
Survived a risky adventure but gained nothing. |
9 |
53 |
Forced to muster out. |