Retired Petty Officer, 3rd class Joesph Holmes  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 55 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 9 (1)111639
Sentimental, Haughty
 
Skills
Astrogation 0
Athletics 0
Diplomat 1
Drive (Track) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 3
Pilot 0
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class25
Scout Surveyor 02
Merchant Merchant Marine Crewman02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Mattie Ross Enemy 0 5 0 5 Tezcat (F/13)
Owen Strachan Contact 3 1 1 1 Tezcat (M/78)
Washington Dunn Contact 2 2 5 1 Trexen (M/46)
Nicholas Wright Contact 3 0 4 1 Tezcat (M/60)
Jeffery Kennedy Contact 0 0 2 0 Tezcat (M/32)
Jeffery Kennedy is in desperate trouble and could use the character’s help.
Herbert Jackson Enemy 0 3 5 1 Ne Kraeda ren Kelva (M/75)
Molly Cowen Ally 3 0 1 1 Tezcat (F/21)
Irvin Wheeler Ally 2 0 0 0 Ne Kraeda ren Kelva (M/49)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Abuse Joesph Holmes's position for profit.
1 22 Attempt at commissioned failed.
2 22 Continued as Navy (Line/Crew).
2 24 Vessel participates in a notable military engagement.
2 26 Attempt at commissioned failed.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 28 Joesph Holmes foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Line/Crew).
4 31 Special assignment or duty on board ship.
4 34 Attempt at commissioned failed.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Engineer/Gunner (Navy).
5 34 Continued as Navy (Line/Crew).
5 35 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 35 Became a Scout (Surveyor).
6 37 Serve as the courier for an important message from the Imperium.
7 39 Continued as Scout (Surveyor).
7 42 Joesph Holmes's ship is damaged, and Joesph Holmes have to hitch-hike Joesph Holmes's way back across the stars to the nearest scout base.
7 42 Gain 4 Contacts. Gain 1 Enemies.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Embroiled in legal trouble.
9 46 Continued as Merchant (Merchant Marine).
9 47 Lost eye or limb. Owe 1,250 for medical bills.
10 47 Aging Crisis. Owe 50,000 for medical bills.
10 47 Retired at age 47.
10 47 Retired.
10 48 A new romantic starts. Gain an Ally.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 55 Aging Crisis. Owe 50,000 for medical bills.
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