Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Accepted a deal with criminal or other figure under investigation. |
7 |
39 |
Failed to qualify for Corporate (Citizen). |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
43 |
Amnesia. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Scarred. Owe 5,000 for medical bills. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
50 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Jonathan Hall retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |