Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Jones Ornery gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Jones Ornery's business expands, Jones Ornery's corporation grows, or the colony thrives. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Uncover a major conspiracy against Jones Ornery's employers. |
5 |
38 |
Promoted to Agent (Intelligence) rank 3. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Hard times caused by a lack of interstellar trade costs Jones Ornery's job. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
44 |
Jones Ornery's business or ship thrives. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
49 |
Voluntarily left Free Trader |
9 |
49 |
Failed to qualify for Law Enforcement (Agent). |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |