Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Jordan Saxon do not know what happened to Jordan Saxon. There is a gap in Jordan Saxon's memory. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures Jordan Saxon is living the high life for a few years. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Risk Jordan Saxon's fortune on a possibility lucrative deal and win. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A sudden war destroys Jordan Saxon's trade routes and contacts, forcing Jordan Saxon to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Flight). |
5 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
36 |
Jordan Saxon do not know what happened to Jordan Saxon. There is a gap in Jordan Saxon's memory. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Jordan Saxon accepted an offer of inducements to betray Jordan Saxon's faith. Gain 340,000 in cash. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
42 |
Attacked by enemies that Jordan Saxon easily defeat. |
8 |
42 |
Gain Enemy if Jordan Saxon don't already have one. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
48 |
Forced to muster out. |
10 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Jordan Saxon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |