Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A job goes wrong, forcing Judd Jacobs to flee off-planet. |
2 |
19 |
Became a Scout (Courier). |
2 |
21 |
Psychologically damaged by Judd Jacobs's time in the scouts. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Advanced training in a specialist field |
4 |
25 |
Continued as Army (Infantry). |
4 |
26 |
Assigned to a planet with a hostile or wild environment. |
4 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Continued as Army (Infantry). |
5 |
33 |
Surrounded and outnumbered by the enemy, Judd Jacobs hold out until relief arrives. |
5 |
33 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
33 |
Continued as Army (Infantry). |
6 |
34 |
Thrown into a brutal ground war |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Failed to qualify for Ground Assault (Marine). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Make an unexpected connection outside Judd Jacobs's normal circles. Gain a Contact. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Given advanced training in a specialist field |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |