Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Vacc Suit as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Continued as Merchant (Broker). |
4 |
38 |
Given advanced training in a specialist field |
5 |
38 |
Continued as Merchant (Broker). |
5 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
42 |
Promoted to Merchant (Broker) rank 1. |
6 |
42 |
Continued as Merchant (Broker). |
6 |
43 |
June McCnaghty's business or ship thrives. |
6 |
46 |
Promoted to Merchant (Broker) rank 2. |
7 |
46 |
Continued as Merchant (Broker). |
7 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
50 |
Forced to muster out. |
8 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
52 |
June McCnaghty come into conflict with a splinter group June McCnaghty's own religion which maintains June McCnaghty's version is the wrong one. Gain 1 Rivals. |