Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Junius Dean far from home. |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
33 |
Display heroism in battle, saving the whole ship. |
4 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Flight (Navy). |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
37 |
Junius Dean foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Voluntarily left Line/Crew |
6 |
37 |
Failed to qualify for Journalist (Entertainer). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Good fortune |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Good fortune |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Embroiled in legal trouble. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |