Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Karl Clarke's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
When dealing with an alien race, Karl Clarke botch an opportunity to gather extra intelligence about them. |
7 |
46 |
Karl Clarke's ship is damaged, and Karl Clarke have to hitch-hike Karl Clarke's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Became a Entertainer (Journalist). |
9 |
52 |
Works is especially well received and popular, making Karl Clarke a minor celebrity |
9 |
53 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |