Junior Project Worker Karl Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 55 M 3 (-1) 5 (-1) 1 (-2) 7 (0) 11 (1) 6 (0)3517B6
Morbid
 
Skills
Admin 0
Animals 0
Athletics 0
Carouse 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Melee 0
Navigation 1
Profession (Sports) 0
Recon 1
Science (Social Sciences/Belief) 3
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Explorer Scout11
Scout Surveyor Scout11
Scout Courier Scout23
Believer Missionary/Humanitarian Junior Project Worker04
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Lura Moody Ally 2 0 0 3 Hanen (F/13)
Joanne Sutton Enemy 0 1 0 0 Darmine (F/21)
Joanne Sutton is in prison or otherwise trapped somewhere.
Genevieve Learmonth Ally 2 0 2 3 Darmine (F/22)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Became a Drifter (Barbarian).
1 20 Karl Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scout (Explorer).
2 21 Spend several years jumping from world to world in Karl Peck's scout ship.
2 24 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 24 Attempted to change assignments.
3 24 Switched to Scout (Surveyor) with previous rank.
3 25 When dealing with an alien race, Karl Peck have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 28 Attempted to change assignments.
4 28 Switched to Scout (Courier) with previous rank.
4 29 Spend several years jumping from world to world in Karl Peck's scout ship.
5 32 Continued as Scout (Courier).
5 35 Karl Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Karl Peck fail to help. Gain an Enemy.
5 35 Karl Peck have no idea what happened to Karl Peck – they found Karl Peck's ship drifting on the fringes of friendly space.
5 36 Promoted to Scout (Courier) rank 2.
6 36 Continued as Scout (Courier).
6 37 Karl Peck have no idea what happened to Karl Peck – they found Karl Peck's ship drifting on the fringes of friendly space.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 38 Opponents of Karl Peck's belief system ambush Karl Peck.
7 38 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 38 Switched to Drifter (Scavenger).
8 41 Offered job by a patron. Now owe him a favor.
9 42 Returned to Believer (Missionary/Humanitarian).
9 45 Karl Peck is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 46 Continued as Believer (Missionary/Humanitarian).
10 48 Karl Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Karl Peck's faith.
11 50 Continued as Believer (Missionary/Humanitarian).
11 54 Karl Peck is chosen to represent Karl Peck's faith in a vid show or other highly public forum.
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