Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Entertainer (Artist). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
41 |
Promoted to Entertainer (Artist) rank 2. |
7 |
41 |
Continued as Entertainer (Artist). |
7 |
44 |
Invited to take part in a controversial event or exhibition that injures Keith Hotty's social standing. |
7 |
45 |
Promoted to Entertainer (Artist) rank 3. |
8 |
45 |
Continued as Entertainer (Artist). |
8 |
49 |
Keith Hotty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
52 |
Keith Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |