Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
When dealing with an alien race, Kenneth Russell botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Severely injured. Owe 20,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Kenneth Russell survey an alien world. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Kenneth Russell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kenneth Russell fail to help. Gain an Enemy. |
3 |
27 |
Kenneth Russell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Kenneth Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Find valuable salvage. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Kenneth Russell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
54 |
Forced to continue current assignment. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |