Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
King Atkins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures King Atkins is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
44 |
King Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Someone more charismatic but less devout than King Atkins has become King Atkins's superior. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Forced to muster out. |