Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Scarred. |
4 |
27 |
Became a Scholar (Physician). |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
33 |
Advanced training in a specialist field. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
38 |
An expedition or voyage goes wrong, leaving Kurt Jephcots stranded in the wilderness. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
A series of bad deals and decisions force Kurt Jephcots into bankruptcy. Kurt Jephcots salvages what Kurt Jephcots can. |
8 |
39 |
Became a Scout (Explorer). |
8 |
43 |
Kurt Jephcots have no idea what happened to Kurt Jephcots – they found Kurt Jephcots's ship drifting on the fringes of friendly space. |
9 |
43 |
Switched to Scholar (Scientist) with previous rank. |
9 |
44 |
Cheated in some fashion, advancing Kurt Jephcots's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
44 |
Gain an Enemy |
9 |
47 |
Promoted to Scholar (Scientist) rank 2. |
10 |
47 |
Continued as Scholar (Scientist). |
10 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Promoted to Scholar (Scientist) rank 3. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Scholar (Scientist). |
11 |
52 |
Nearly killed. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |