Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Lamar Taylor is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
A good deal ensures Lamar Taylor is living the high life for a few years. |
4 |
26 |
Voluntarily left Merchant Marine |
4 |
26 |
Became a Citizen (Colonist). |
4 |
28 |
Lamar Taylor befriend a superior in the corporation or the colony. |
4 |
30 |
Promoted to Citizen (Colonist) rank 1. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Citizen (Colonist) rank 3. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
42 |
Lamar Taylor's business expands, Lamar Taylor's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
44 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Citizen (Colonist) rank 5. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Became a Drifter (Barbarian). |
10 |
50 |
Lamar Taylor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
52 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |