Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Lance Hoffman is rewarded for Lance Hoffman's diligence or cunning. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Gained a contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Returned to Drifter (Barbarian). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
41 |
Lance Hoffman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Scout (Courier). |
7 |
42 |
Lance Hoffman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Lance Hoffman's normal circles. Gain a Contact. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |