Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Enforcer). |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Failed to qualify for Intelligence (Agent). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Make an unexpected connection outside Leonard Ames's normal circles. Gain a Contact. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Leonard Ames accepted an offer of inducements to betray Leonard Ames's faith. Gain 270,000 in cash. |
6 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
44 |
Became a Scout (Surveyor). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Voluntarily left Surveyor |
8 |
48 |
Became a Drifter (Scavenger). |
8 |
52 |
Suffer from a life-threatening illness. |