Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Lincoln Knight come into conflict with a splinter group Lincoln Knight's own religion which maintains Lincoln Knight's version is the wrong one. Gain 1 Rivals. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
A police detective or rival criminal forces Lincoln Knight to flee and vows to hunt Lincoln Knight down. Gain an Enemy. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Lincoln Knight do not know what happened to Lincoln Knight. There is a gap in Lincoln Knight's memory. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
42 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Lincoln Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Failed to qualify for Merchant Academy. |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Scout (Courier). |
9 |
50 |
Lincoln Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lincoln Knight fail to help. Gain an Enemy. |
9 |
50 |
Lincoln Knight's ship is damaged, and Lincoln Knight have to hitch-hike Lincoln Knight's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 6 Contacts. Gain 3 Enemies. |