Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Linwood Ward's business expands, Linwood Ward's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Linwood Ward Linwood Ward's job. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Offered job by a patron. Now owe him a favor. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A sudden war destroys Linwood Ward's trade routes and contacts, forcing Linwood Ward to flee that region of space. |
9 |
51 |
Gain rebels as Enemy |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |