Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies with honors. |
2 |
28 |
Became a Rogue (Enforcer). |
2 |
30 |
Betrayed by a friend. One of Lum White's Contacts or Allies betrays Lum White, ending Lum White's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
32 |
Became a Prisoner (Fixer). |
3 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
36 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
36 |
Paroled from prison. |
4 |
36 |
Failed to qualify for Performer (Entertainer). |
4 |
36 |
Became a Drifter (Barbarian). |
4 |
38 |
Survived a risky adventure but gained nothing. |
4 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
40 |
Voluntarily left Barbarian |
5 |
40 |
Became a Scout (Surveyor). |
5 |
43 |
Lum White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lum White fail to help. Gain an Enemy. |
5 |
43 |
Psychologically damaged by Lum White's time in the scouts. |
5 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
44 |
Continued as Scout (Surveyor). |
6 |
45 |
When dealing with an alien race, Lum White have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
48 |
Promoted to Scout (Surveyor) rank 2. |
7 |
48 |
Continued as Scout (Surveyor). |
7 |
49 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
49 |
Switched to Drifter (Scavenger). |
8 |
53 |
Moved to a new world. |