Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Crime pays off. Gain victim as Enemy. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Voluntarily left Enforcer |
5 |
34 |
Became a Scout (Courier). |
5 |
38 |
Perform an exemplary service for the scouts. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
40 |
Luther Freeman's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Failed to qualify for Broker (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
44 |
Thrown into a brutal ground war |
8 |
46 |
Continued as Army (Cavalry). |
8 |
48 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
49 |
Find valuable salvage. |
9 |
52 |
Promoted to Drifter (Scavenger) rank 1. |