Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Lyman Thompson join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lyman Thompson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
During a battle, defeat or victory depends on Lyman Thompson's actions. The ship suffers severe damage and Lyman Thompson is blamed for the disaster. Lyman Thompson is court - martialled and discharged. |
4 |
28 |
Failed to qualify for Infantry (Army). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
33 |
A disaster leaves several injured, and others blame Lyman Thompson, forcing Lyman Thompson to leave Lyman Thompson's career. Gain a Rival. |
5 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
34 |
Lyman Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Opponents of Lyman Thompson's belief system ambush Lyman Thompson. |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Lyman Thompson's normal circles. Gain a Contact. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |