Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Mac Kim's actions. The ship suffers severe damage and Mac Kim is blamed for the disaster. Mac Kim is court - martialled and discharged. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
22 |
Accused of a crime |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Continued as Prisoner (Fixer). |
4 |
30 |
A guard takes a dislike to Mac Kim. |
5 |
31 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
35 |
Attacked by another prisoner. |
5 |
35 |
Nearly killed. Owe 25,000 for medical bills. |
6 |
35 |
Continued as Prisoner (Inmate). |
6 |
39 |
Vocational Training. |
7 |
39 |
Switched to Prisoner (Thug) with previous rank. |
7 |
42 |
Mac Kim gain a new Rival among the inmates or guards. |
7 |
43 |
Promoted to Prisoner (Thug) rank 1. |
7 |
43 |
Paroled from prison. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Mac Kim's Contacts or Allies betrays Mac Kim, ending Mac Kim's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
A prank goes horribly wrong. Gain an Enemy |
9 |
50 |
Graduated. |
10 |
50 |
Became a Merchant (Broker). |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |