Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Embroiled in legal trouble. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Mack Bent's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Voluntarily left Broker |
5 |
32 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Mack Bent's scout ship. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Mack Bent's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Mack Bent's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
A sudden war destroys Mack Bent's trade routes and contacts, forcing Mack Bent to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
50 |
Spend time with an alien race. Gain a contact. |