Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Study Seafarer (Personal) as a hobby. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Works is especially well received and popular, making Major Wareham a minor celebrity |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
26 |
Gain a patron in the arts. Gain an Ally |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
30 |
Join homeworld’s celebrity circles |
4 |
30 |
Gain a contact |
4 |
33 |
Promoted to Entertainer (Performer) rank 1. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
36 |
Major Wareham is forced out because of censorship or controversy. What truth did Major Wareham get too close to? |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Make an unexpected connection outside Major Wareham's normal circles. Gain a Contact. |
8 |
44 |
Voluntarily left Free Trader |
8 |
44 |
Became a Agent (Intelligence). |
8 |
45 |
Moved to a new world. |
8 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
49 |
Major Wareham's work ends up coming home with Major Wareham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
52 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |