Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Amnesia. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Malcolm Fitget's Contacts or Allies betrays Malcolm Fitget, ending Malcolm Fitget's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
34 |
War breaks out, triggering a mandatory draft. |
4 |
34 |
Used social standing to avoid the draft. |
4 |
34 |
Graduated. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Risk Malcolm Fitget's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Smuggle illegal items onto a planet. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Citizen (Worker). |
9 |
51 |
Malcolm Fitget learn something Malcolm Fitget should not have – a corporate secret, a political scandal – which Malcolm Fitget can profit from illegally. |
9 |
51 |
Gain a criminal contact. |