Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Drafted into Merchant Marine |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Mario Hanrahan out of business. |
8 |
45 |
Returned to Drifter (Barbarian). |
8 |
49 |
Find an Alien Artifact. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Failed to qualify for Physician (Scholar). |
9 |
49 |
Switched to Drifter (Wanderer). |
9 |
51 |
Mario Hanrahan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Worker (Citizen). |
10 |
51 |
Submitted to the draft. |
10 |
51 |
Returned to Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures Mario Hanrahan is living the high life for a few years. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |