Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Marion McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Marion McNab's actions. Marion McNab actions lead to an honorabe discharge. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Marion McNab's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Became a Entertainer (Performer). |
5 |
31 |
Public opinion turns on Marion McNab. |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
35 |
Attempted a risky adventure and was sent to prison. |
7 |
35 |
Became a Prisoner (Fixer). |
7 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
43 |
Continued as Prisoner (Inmate). |
9 |
47 |
Special Duty. |
10 |
47 |
Continued as Prisoner (Inmate). |
10 |
48 |
Attacked by another prisoner. |
10 |
51 |
Promoted to Prisoner (Inmate) rank 1. |
10 |
51 |
Paroled from prison. |
11 |
51 |
Switched to Drifter (Scavenger). |
11 |
53 |
Attacked by enemies that Marion McNab easily defeat. |
11 |
53 |
Gain Enemy if Marion McNab don't already have one. |