Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Work leads to a considerable breakthrough. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Make a breakthrough in Mark Peck's field. |
4 |
34 |
Promoted to Scholar (Physician) rank 2. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
36 |
A disaster or war strikes. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
The planetary government interferes with Mark Peck's research for political or religious reasons. Mark Peck continue working secretely. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Mark Peck's work is sabotaged by unknown parties. Mark Peck may salvage what Mark Peck can and give up. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Mark Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Citizen (Worker). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
50 |
Returned to Drifter (Wanderer). |
11 |
53 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |