Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
23 |
Refuse to abuse Mart Brown's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Mart Brown is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Merchant (Broker). |
5 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Gained a contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Risk Mart Brown's fortune on a possibility lucrative deal and win. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Mart Brown is living the high life for a few years. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
A good deal ensures Mart Brown is living the high life for a few years. |