Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Mart Hayes is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Smuggle illegal items onto a planet. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
A series of bad deals and decisions force Mart Hayes into bankruptcy. Mart Hayes salvages what Mart Hayes can. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 6. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Make an unexpected connection outside Mart Hayes's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 7. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 8. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Courier). |
9 |
52 |
Mart Hayes's ship is damaged, and Mart Hayes have to hitch-hike Mart Hayes's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 6 Contacts. Gain 3 Enemies. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |