Retired Experienced Broker Martin Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 55 M 5 (-1) 4 (-1) 1 (-2) 11 (1) 2 (-2) 8 (0)541B28
Loving
 
Skills
Advocate 1
Animals 0
Athletics 0
Broker 1
Deception 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner 0
Mechanic 0
Persuade 0
Pilot 0
Science (Space Sciences) 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Merchant Broker Experienced Broker35
Scout Explorer 02
 
Name Type Affinity Enmity Power Influence Species
Brown Clements Contact 1 1 0 0 Ne Kraeda ren Kelva (M/36)
Kirgep Enemy 0 2 4 1 Vilani, Imperium (M/57)
Kirgep belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 During a battle, defeat or victory depends on Martin Anderson's actions. The ship suffers severe damage and Martin Anderson is blamed for the disaster. Martin Anderson is court - martialled and discharged.
2 20 Became a Merchant (Merchant Marine).
2 24 Imperial trade restrictions force Martin Anderson out of business.
3 24 Failed to qualify for Cavalry (Army).
3 24 Became a Drifter (Barbarian).
3 25 Betrayed by a friend. One of Martin Anderson's Contacts or Allies betrays Martin Anderson, ending Martin Anderson's career. That Contact or Ally becomes a Rival or Enemy.
4 25 Switched to Merchant (Broker).
4 28 A good deal ensures Martin Anderson is living the high life for a few years.
4 29 Promoted to Merchant (Broker) rank 1.
5 29 Continued as Merchant (Broker).
5 30 Martin Anderson's business or ship thrives.
5 33 Forced to continue current assignment.
5 33 Promoted to Merchant (Broker) rank 2.
6 33 Continued as Merchant (Broker).
6 35 Moved to a new world.
6 37 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
7 37 Continued as Merchant (Broker).
7 39 Given advanced training in a specialist field
8 41 Continued as Merchant (Broker).
8 44 Scarred. Fully recovered. Owe 2,500 for medical bills.
9 44 Became a Scout (Explorer).
9 45 When dealing with an alien race, Martin Anderson botch an opportunity to gather extra intelligence about them.
9 45 Martin Anderson's ship is damaged, and Martin Anderson have to hitch-hike Martin Anderson's way back across the stars to the nearest scout base.
9 45 Gain 1 Contacts. Gain 1 Enemies.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Retired at age 48.
10 48 Continued as Scout (Explorer).
10 52 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
11 52 Aging Crisis. Owe 60,000 for medical bills.
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