Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
A mission goes wrong and Maude Hall is stranded behind enemy lines. Ejected from the service. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Maude Hall befriend a superior in the corporation or the colony. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Voluntarily left Corporate |
5 |
32 |
Failed to qualify for Journalist (Entertainer). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
34 |
Maude Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Maude Hall come into conflict with a splinter group Maude Hall's own religion which maintains Maude Hall's version is the wrong one. Gain 2 Rivals. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
41 |
Retired. |
8 |
44 |
Gained a contact. |
9 |
48 |
Moved to a new world. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |