Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Unit is slaughtered in a disastrous battle, for which Maxie Dixon blame Maxie Dixon's commander. Gain commander as Enemy. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Maxie Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Opponents of Maxie Dixon's belief system ambush Maxie Dixon. |
5 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
34 |
Maxie Dixon do not know what happened to Maxie Dixon. There is a gap in Maxie Dixon's memory. |
7 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
Political manoeuvrings usurp Maxie Dixon's position. Gain a Rival. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
40 |
Maxie Dixon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Returned to Drifter (Wanderer). |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Continued as Drifter (Wanderer). |
10 |
47 |
Maxie Dixon do not know what happened to Maxie Dixon. There is a gap in Maxie Dixon's memory. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired. |
11 |
48 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |