Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Political upheaval strikes Maxwell Mckinney's homeworld, and Maxwell Mckinney is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Maxwell Mckinney's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Maxwell Mckinney's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Maxwell Mckinney's normal circles. Gain a Contact. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Gained a contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Forced to muster out. |