Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
24 |
Psionic abilities make Merle Jennings uncomfortable to be around. One contact or ally becomes a rival. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
30 |
Refuse to misuse powers for personal gain. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
31 |
An anti-psi cult or gang attempts to expose or attack Merle Jennings. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Merle Jennings foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Vessel participates in a diplomatic mission. |
7 |
41 |
Gain a contact. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Voluntarily left Line/Crew |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
47 |
Merle Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
50 |
Psychologically damaged by Merle Jennings's time in the scouts. |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
54 |
Drafted into Flight |
10 |
54 |
Promoted to Drifter (Barbarian) rank 1. |