Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Merlin Carr out of business. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Merlin Carr befriend a superior in the corporation or the colony. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Voluntarily left Colonist |
3 |
25 |
Became a Agent (Intelligence). |
3 |
26 |
Merlin Carr went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
30 |
Rewarded for a successful mission. |
4 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
37 |
An investigation takes on a dangerous turn. |
5 |
37 |
Promoted to Agent (Intelligence) rank 3. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Merlin Carr Merlin Carr's job. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attacked by enemies that Merlin Carr easily defeat. |
8 |
48 |
Gain Enemy if Merlin Carr don't already have one. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Promoted to Drifter (Scavenger) rank 3. |