Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Entered University. |
2 |
23 |
A prank goes horribly wrong. Gain an Enemy |
2 |
26 |
Graduated. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
When dealing with an alien race, Mervin Burke botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Mervin Burke's ship is damaged, and Mervin Burke have to hitch-hike Mervin Burke's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Explorer |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Returned to Drifter (Wanderer). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Worker (Citizen). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Perform an exemplary service for the scouts. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Mervin Burke's Contacts or Allies betrays Mervin Burke, ending Mervin Burke's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
45 |
Mervin Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Became a Citizen (Colonist). |
8 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Opponents of Mervin Burke's belief system ambush Mervin Burke. |
9 |
51 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
10 |
51 |
Returned to Drifter (Scavenger). |
10 |
54 |
Betrayed by a friend. One of Mervin Burke's Contacts or Allies betrays Mervin Burke, ending Mervin Burke's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |