Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Mervin Corbeld spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Psychologically damaged by Mervin Corbeld's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Mervin Corbeld spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Gain a contact in an alien race. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Psychologically damaged by Mervin Corbeld's time in the scouts. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Drafted into Flight |
6 |
38 |
Became a Navy (Flight) with the new title Crewman. |
6 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Failed to qualify for Physician (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine). |
7 |
44 |
Gained a contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Given advanced training in a specialist field |