Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Meyer Greerson out of business. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Scavenger). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Failed to qualify for Line/Crew (Navy). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
39 |
Moved to a new world. |
6 |
39 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
6 |
39 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
7 |
39 |
Continued as Marine (Star Marine). |
7 |
43 |
A mission goes disastrously wrong due to Meyer Greerson's commander’s error or incompetence, but Meyer Greerson survive. |
7 |
43 |
Report commander and gain an Enemy. |
7 |
43 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
8 |
43 |
Continued as Marine (Star Marine). |
8 |
44 |
Meyer Greerson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
46 |
Survived a risky adventure but gained nothing. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
52 |
Gained a contact. |